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- FlyWalkEat | IM DESIGN --SKETCH--
FlyWalkEat A system for monitoring and calculation of the human body's indices. The output of the system is a 3D printed meal, based on the user's changing Body composition. 1 | The Shoes The role of the shoes in the system is to monitor the user's indices throughout the day. For this task, a BIA (Bioelectrical impedance analysis) system is installed inside the soles of the shoes. The technology indicates the following: fat and water percentage, BMI, bone density, and muscle mass. Main parts Top cover Scotch closed stabilizing the foot in the shoe Insole Contains two aluminum surfaces on its top and 2 electric current flow transformators on the bottom. The Insole's role is to receive the electric single from the user’s foot and transfer it to the BIA bodies. 2 BIA bodies Intended to receive the electric single from the foot and convert it to data. Additionally, it functions as a bodyweight scale. The bodies are valid in both shoes and communicate Trough Bluetooth. Bluetooth transmitter Located inside the sole, the device transmits the data to the app. This component is responsible for the communication between both shoes. 2 | The App The role of the App is to get the BIA data from the shoes and convert it to a body composition image. Based on the image, the app initiates food dishes and meals suitable to the user’s bodily indices, such as lack of nutrients. The user can choose the best dish for them, from the APP’s menu. Then, the app guides the user to the closest food printer in their location. 3 | Food Printer The printers will be spread around several main locations in the city and will operate based on the concept of a vending machine. Scenario 1. The user will stand on the identification surface 2. The printer will recognize the user by his shoes 3. The meal data from the app will be converted to a 3d printed dish The printer contains basic food filaments: nutrients, vitamins, carbohydrates, proteins, fats, and spices, those filaments will allow a variety of dishes to be 3D printed. Previous Project Next Project
- Eliya - Accessible Preschool | IM DESIGN --SKETCH--
Eliya Accessible Preschool Client: Eliya Association (Petah Tikva Branch) Collaboration: Sharon Danzig Studio | Graphic Design: Marva Mor The Background: Eliya is a national organization, founded in 1982, dedicated to advancing children with blindness or visual impairments. The Objective: To design and develop a dedicated wayfinding and signage system tailored specifically for visually impaired kindergarteners. The Approach: Designing for visual impairment required adopting the users' perspective and strictly applying inclusive design methodologies. The ultimate goal was to deliver practical, real-world solutions that help the children easily and independently navigate the facility. 1/5 Key Insight & Strategy Since recognizing visual graphics is naturally challenging for individuals with visual impairments, my design process prioritized the tactile properties of the signage and spatial elements. This approach leverages a well-known sensory mechanism: compensating for reduced vision through a heightened sense of touch. Execution The practical application of our research insights resulted in a 3D signage system tailored for quick, clear, and intuitive tactile comprehension. However, alongside this tactile functionality, maintaining a high standard of visual aesthetics remained a crucial consideration to accommodate sighted users as well. 1/4 Implementation The final deliverables included tactile signage solutions integrated along the building's walls, mounted on handrails, and positioned at key locations throughout the facility. These placements were carefully mapped out based on a strategic analysis of the kindergarteners' primary movement patterns and circulation routes. Previous Project Next Project
- HETZERIM -NEVIGATION | IM DESIGN --SKETCH--
Hatzerim A Signage System Throughout Kibbutz Hatzerim Collaboration: Sharon Danzig Studio, Marva Mor October 7, 2023, was an incredibly painful and difficult date for every Israeli. Some citizens experienced the horrors from afar, while others experienced them much closer to home. The members of Kibbutz Be'eri experienced these tragic events firsthand and were forced to relocate from their geographical home to a new one: Kibbutz Hatzerim. In Kibbutz Hatzerim, a new neighborhood expansion was built to accommodate them. This project focuses on wayfinding and signage throughout the new neighborhood while preserving the character of the desert environment. Ideation To find the most appropriate visual language, our first step (following research and identifying the client's needs) was to create numerous sketches exploring the forms and colors that would best express the needs of both the client and the environment. During this phase, we used the desert and agricultural surroundings as a significant source of inspiration for the shapes of the signage. The challenge here was to find forms that coherently convey their origin (the inspiration) while abstracting and adapting them to the functional needs of the signage. Materiality After selecting the relevant shapes and design directions from the sketches, we moved on to choosing materials and creating photorealistic renderings of the final products. This allowed both us and the client to get the best possible feel for the new objects destined for the space, presented in the most realistic and true-to-life manner possible. Design System Once the design aspects were established, working alongside Sharon Danzig and Marva Mor, a comprehensive signage system was developed for various uses throughout the space. The unified visual and material language was applied to each prototype, customized to the specific needs of the terrain and the client. Planning, Engineering, and Implementation After defining exactly how we wanted the signage to look in terms of form, materiality, and the overall system product files (engineering drawings) were generated. These were created to guide the manufacturer in achieving the most accurate production of the signage, carefully adhering to safety standards and utilizing recognized engineering practices. Previous Project Next Project
- Mechanism | IM DESIGN --SKETCH--
FUSE Mechanism The functioning prototype operates by mechanisms that I have developed myself. These unique mechanisms are responsible for the harmony between the various parts of the prototype Throughout the development process, I have searched for an element to substitute the handle of the earlier prototype. I have found the solution in a potentiometer that is embedded in a handle, and operated by the user's thumb. Overview Design Prototypes Previous Project Next Project
- Prototypes | IM DESIGN --SKETCH--
FUSE Prototypes 1/1 FUSE is based on multiple earlier functioning prototypes. These prototypes constituted an essential step in the development of the product. The stage of prototype production included searches for more intuitive gestures and ways of communication with the 2D synthesizers embedded in the DAWs (Digital Audio Workstations) Therawheel | Prototype 0.1 This prototype is a closure of the earlier prototypes that came before. It contains three potentiometers controlling three parameters in the DAW's synthesizer. Usually, these three potentiometers are used as 2D MIDI controller (control panels) knobs. However, I employ them in a different way, as pivots, which allow the user to control and manipulate sound waves in three dimensions simultaneously. Those 3 potentiometers that are usually used as 2d MIDI controller knobs (control panels), are serving me as pivots, allowing the user to control and manipulate sound waves in 3 dimensions simultaneously. Mechanism Design Overview Previous Project Next Project
- ISRAEL TRAIN | IM DESIGN --SKETCH--
Israel Railways Fencing The primary objective of this project was to enhance the aesthetic appearance of Israel Railways' fences along various track routes, while carefully considering the topography and surrounding environmental conditions. In Collaboration with: Sharon Danzig Studio Advanced Parametric Design For this project, we utilized Grasshopper software. This powerful tool enables the programming of algorithms to generate geometry controlled by mathematical formulas. Innovative Computational Design Using the parametric formulas, we conducted extensive experiments with diverse fence patterns to create varied visual interest. Our design approach took multiple perspectives into account: the train passengers observing the fence from the inside, the environmental conditions (ensuring maximum preservation of the natural landscape), and pedestrians viewing the fence from the outside. Previous Project Next Project

